Cache Field Lookups

Cache Field Lookups

Accessing object fields is much slower than accessing local variables. Instead of writing:
for (int i = 0; i < this.mCount; i++)
You should write:
  int count = this.mCount;
  Item[] items = this.mItems;
  for (int i = 0; i < count; i++)
(We're using an explicit "this" to make it clear that these are member variables.)
A similar guideline is never call a method in the second clause of a "for" statement. For example, the following code will execute the getCount() method once per iteration, which is a huge waste when you could have simply cached the value as an int:
for (int i = 0; i < this.getCount(); i++)
It's also usually a good idea to create a local variable if you're going to be accessing an instance field more than once. For example:
    protected void drawHorizontalScrollBar(Canvas canvas, int width, int height) {
        if (isHorizontalScrollBarEnabled()) {
            int size = mScrollBar.getSize(false);
            if (size <= 0) {
                size = mScrollBarSize;
            mScrollBar.setBounds(0, height - size, width, height);
                    computeHorizontalScrollExtent(), false);
That's four separate lookups of the member field mScrollBar. By caching mScrollBar in a local stack variable, the four member field lookups become four stack variable references, which are much more efficient.
Incidentally, method arguments have the same performance characteristics as local variables.


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